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- // LENS EFFECTS: SPOTS COMPONENTS
- // ******************************
- // This scene illustrates the 8 different types of spots included
- // with the Lens Effects Include File. These are numbered from
- // left to right, ie:
- //
- // 1 2 3 4 5 6 7 8
- //
- // Note that the spots have been scaled to 60% of normal size to
- // fit them all in one image. Also, the intensity has been increased
- // to 3 times normal to make the spots more visible.
-
- // CAMERA AND EFFECT OPTIONS
- #declare camera_location = <0, 8, -13>
- #declare camera_look_at = <0, 8, 0>
- #declare effect_scale = .6
- #declare effect_intensity = 3
- #declare effect_rotate = -90
- #declare spots_seed = 100
- #declare spots_to_centre = false
-
- global_settings {max_trace_level 10}
-
- // SPOTS TYPE 1
- #declare spots_type = 1
- #declare effect_location = -x * 7 #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 2
- #declare spots_type = 2
- #declare effect_location = -x * 5 #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 3
- #declare spots_type = 3
- #declare effect_location = -x * 3 #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 4
- #declare spots_type = 4
- #declare effect_location = -x #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 5
- #declare spots_type = 5
- #declare effect_location = x #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 6
- #declare spots_type = 6
- #declare effect_location = x * 3 #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 7
- #declare spots_type = 7
- #declare effect_location = x * 5 #include "LNSEFCTS.INC"
-
- // SPOTS TYPE 8
- #declare spots_type = 8
- #declare effect_location = x * 7 #include "LNSEFCTS.INC"
-